klionge.blogg.se

Blasphemous game art
Blasphemous game art








blasphemous game art

The amount of work required by the project depended on good coordination between our studios: Enrique Cabeza, TGK Lead Artist, wrote the texts, conducted interviews with the main artistic team ( Raúl Vivar, Juan Miguel López, Paula Garrido, Jesús Campos “Nerkin” y Andrey “Omari” Gogiya), organized the images to be included, in addition to hiring the illustrator Nekro to make the impressive cover design that he sports and on the other hand, our CEO, Juan Alberto Brincau, coordinated the style correction work carried out by Marta García Villar, and the translation work carried out by the marvelous José Manuel Fernández “Spidey” he also carried out the general approach of the book together with Enrique, to establish guidelines and design rules to follow and, finally, carry out the complete layout of the manuscript.Īt the end of last year they contacted us again for the realization of a new art book that would be included in the physical edition that Selecta Visión would publish in 2021, and would be called El Arte de Blasphemous. In 2019, Mauricio García, CEO of The Game Kitchen (TGK), called us to make the book The Art of Blasphemous that was published in September, initially aimed at the bakers of his successful Kickstarter campaign (in addition to being able to be acquired in digital format from Steam) and, later, to be published on paper in the edition published by Limited Run and GTM Ediciones.










Blasphemous game art